Finally, you can sacrifice Pridemage and spend one mana at any time to destroy an enchantment or artifact. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Choose target artifact or enchantment. Best artifact and enchantment removal in mono-black? Yet again we see that green and white reign supreme in enchantment removal. He also has exalted, which lets any creature you control (including himself) get +1/+1 for the turn when it attacks alone. 1 / 4. Bonus points to Felidar Cub for his cat synergy. 2) Disenchant. So, here's my question to all the smart Magic players out there: a) should I worry about these artifacts and enchantments in the first place (are they just gimmicks that won't make it into quality decks?) These are the ten best enchantment removals in Magic: The Gathering! I didn't know what to expect, so I just brought a deck I have a lot of fun with - Rakdos Minotaur Tribal. Destroy target artifact or enchantment. If it's an artifact, destroy it if R was spent to cast this spell. Edit. Deck Help forum Posted on Feb. 20, 2014, 11:34 a.m. by ChaotixSpark. pithing needle - (G) (SF) (txt) (ER)humility - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call, More posts from the CompetitiveEDH community. Getting the most out of them may require some finesse here is THE guide on that subject. It creates blockers for tymna with a bit of card advantage baked in, and ramps my artifact plan. Destroy target artifact or enchantment. The best black cards against enchantments are targeted discard spells. At least now you can remove ANYTHING (and combo with [[Elixir of Immortality]], you can remove two things at once). Press J to jump to the feed. Maybe your commander deck emphasizes creatures (common in green/white), but you don't want to overlook removals. Blue can counter enchantment or artifact spells (but sucks at actually trying to destroy ones that have gotten into play). While this relies on other cards to actually gain the effect, it's a reusable removal for two card types. Cast Silence early to stall opposing plays, then eventually sacrifice it when you need to eliminate a big threat—reaping plenty of usage from a three-cost card. Card Kingdom 68.02 - 69.50 . In Magic, enchantments are permanent cards that offer a variety of passive bonuses. At a low price and instant speed, Æther can eliminate any enchantment or artifact. Since they depend on what your opponents run, it's challenging to determine a fixed removal count, but they can really save your bacon against enchantments like "Humility" or artifacts like "Paradox Engine." Enchantments offer effects such as removal and evasion, with Cage of Hands and Faith's Fetters being white enchantment-based removal, and Aqueous Form can cheaply make a … handle artifacts in many easy ways; green and white can handle enchantments pretty well. and b) if I should, how should I tweak my deck to accomodate? Sacrifice Aura of Silence: Destroy target artifact or enchantment. Sort by. Enter Aura Shards, an enchantment that lets you destroy any enchantment or artifact whenever a creature enters the field under your control. [[Blast Zone]] is not super efficient but works in a pinch and should be easy slot into a mono colored deck. These are all powerful artifacts that you want to get rid of. Playtest v1. 100% Upvoted. Aura of Silence (3) Enchantment Artifact and enchantment spells your opponents cast cost more to cast. Explosives lets you run mass removal effects in decks with permanents in them. Press question mark to learn the rest of the keyboard shortcuts. It lets you pack artifact and enchantment hate without having to dedicate a card to doing that. Unlike many of today's cards, these guys can only destroy enchantments (not artifacts), but they're powerful, fast, and decent beatsticks in the early-game. Most of the conditions white removal has is targeted against attacking or blocking creatures. Red joins green for this amazing removal. Blue and black has the absolute worst artifact removal. This scales well into the late-game; the bigger the enchantment, the more minions you'll construct. Rakdos - Are there really no enchantment removal spells in here? Blast Zone - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call. Cards such as [[pithing needle]] and [[humility]] can be crippling towards mono-black commanders. That's Disenchant in a nutshell: it can kill virtually every problem card in virtually every format… except creatures. Mono black's artifact removal is winning first. Enchantments & Artifacts. But it doesn't destroy them, instead forcing its target's owner to shuffle it into their library. Log in or sign up to leave a comment log in sign up. He's a solid 2/2 warrior with two useful subtypes: cat (mostly supported in white) and wizard (a staple in blue). It kills all tokens for 2 mana and it controls low end CMC permanents quite well. Aura of Silence (3) Enchantment Artifact and enchantment spells your opponents cast cost more to cast. Upvote 0. 10. It's like asking for Mana dorks in mono blue... don't play mono black expecting to get around stony silence. In a top-heavy deck like this, mana ramp is certainly important. ), but these cards are powerful tools that you can use to deny your opponent access to their most critical cards. Cheap 1-for-1 answers have existed since the genesis of Magic and rounded out 75s. Blue is lacking in efficient creatures and artifact/enchantment hate; green is lacking in strong control and board wipe options while having a lot of artifact/enchant hate. Aura of Silence (3) Enchantment Artifact and enchantment spells your opponents cast cost more to cast. Am I missing something? Please let me know. These are the ten best enchantment removals in Magic: The Gathering! All four of these cards are 2/2 white creatures that you can sacrifice at any time to destroy an enchantment. One of the best green/white duos in the game, Aura Shards is an enchantment that ironically punishes other enchantments (and artifacts). But I feel that Im missing some artifact or black permanent … Enchantment Removal in Modern for Rakdos. Went to my first Modern Monday's at my LGS. Pressure or kill the stony silence player first if possible. Other Versions. At the moment I'd rather play a mono-black as a streamlined combo deck and accept that my matchup against Stax will be bad, Nevinyrral's Disk - (G) (SF) (txt) (ER)Oblivion Stone - (G) (SF) (txt) (ER)Pharika's Liberation - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Not only are these cards everywhere, but noncreature artifacts require specific subsets of cards to get off the battlefield: Disenchant Shatter. Draw a card. Each of these only requires a single color, can counter two card types, and they're available in different factions (white has Cleansing while green has Primordium). My deck is not limited to the most recent set, so even really old cards will do. All four of these cards are 2/2 white creatures that you can sacrifice at any time to destroy an enchantment. If it's an enchantment, destroy it if G was spent to cast this spell. Arguably the best-fused card in the game, you can cast one or both halves of this split spell when you play it. Go for faster combos and better tutors, not slowing down. Black however has multiple options to handle vehicles. Aura Fracture (3) Enchantment Sacrifice a land: Destroy target enchantment. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. Remember that you can sacrifice them at instant speed, even if they're tapped or just arrived. Aura Blast (2) Instant Destroy target enchantment. Edit Live Edit. Scry 2. What are the best cards for artifact/enchantment removal available for every color? Natural State (1) Instant Destroy target artifact or enchantment with converted mana cost 3 or less. In many cases, mono-blue and mono-black will have little to no artifact removal. Artifact Hate. Besides its specific color requirements, Breach's only downside is its sorcery speed, so you'll have to wait until your main phase to cast it. Commander Central – 226- Artifact and Enchantment Removal October 19, 2020 by Community Spotlight Dana, Max and Chris are back discussing artifact and enchantment removal. That's their shtick. EDH Recommendations and strategy content for Magic: the Gathering Commander save hide report. Modern forum Posted on Feb. 19, 2019, 12:12 a.m. by T y p i c a l T i m m y. Prevent all damage an instant or sorcery would deal this turn, Have your creature fight an opposing creature. Thus, Tear serves as a strictly-better "Demystify," offering the same removal but with a potential Wear attachment. Felidar Cub mtg. If you want to play monoblack, one of the things you're gonna have to accept is being weak against enchantments and artifacts. I don't see any artifact or enchantment removal in black standard. Giving you a 2/3 in addition to destroying an artifact or enchantment is an exceptional rate, especially when most white Pauper decks play Kor Skyfisher to abuse effects like this. Well, Silence forces opponents to spend two more mana for each artifact and enchantment they cast, making it difficult to play them in the first place. Ironically, these enchantments make for great enchantment (or artifact) removals. Targeted discard lets you deal with practically any card before it hits the battlefield. It’s cheap, it exiles, it’s an instant, and its only downside appears to be the ramping of your opponent (which is a very good trade to make for their biggest threat). But for now, as we await Wizards of the Coast's next expansion of relic-destroying spells, vote for your favorite card and I'll see you at our next MTG countdown! (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Filters: By default, filters show all colors for all formats.Colors are based on Commander's color identity rules. Like Felidar Cub, you can set them ahead of time for two mana, sacrificing them whenever you please to destroy an enchantment or artifact. share . Destroy target artifact or enchantment. You can use colorless mass removal like [[Nevinyrral's Disk]] or [[Oblivion Stone]] or [[Pharika's Liberation]] but so far black has no targeted removal for those card types. They come in many forms, from standard enchantments to creature-boosting auras to enchantment/creature mixes, and you'll find some in most decks. Every commander deck should run at least three forms of artifact removal, and this is a list of the best ones. This is an intended design as no color has perfect options against every threat. 24 comments. Not much yet. Enchantment artifacts are both enchantments and artifacts and therefore the rules for both apply to them.. Enchantment artifacts were introduced in the Theros set, where they represent the weaponry of the gods.Enchantment artifacts and enchantment creatures in the Theros block all have a unique card frame that shows the star field of Nyx.The Nyx frame doesn't have any rules associated … But WotC already announced that this will change and black will get targeted enchantment removal in the near future. Put the exiled cards on the bottom of your library in a random order.) 7 Daxos The Returned. Wear annihilates an artifact while Tear eliminates an enchantment, and if you cast both, you're destroying two cards for just three mana (and at instant speed). This is a subreddit dedicated to playing the Commander format of Magic: The Gathering at the highest power level possible. A powerful removal, but one that only works on enchantments (not artifacts). Like our previous Seals, you can sacrifice Silence at any time to destroy an artifact or enchantment. Amazingly repeatable destruction if they don't have an answer. Many builds neglect proper enchantment removal, leaving them helpless when overwhelmed by opposing forces—how can you eradicate opposing artillery? Deck dorks: What are you best answers to, or removal of, artifacts in mono-black? Just remember that if your opponent controls multiple enchantments, they pick what to forfeit when you make them sacrifice one. That's potentially two removals with just one card and two mana, and you can downgrade into singular removals when necessary. He's also surprisingly cheap for such a competitive card, costing well under two dollars! My deck is not limited to the most recent set, so even really old cards will do. Other Versions. Really Explosives is just the good versions of Ratchet Bomb and Powder Keg. CardHoarder 14.68 TIX. Enchantment and artifact hate is much easier to come by in white, something it shares with Green. Aura Mutation (2) Instant Destroy target enchantment. Give me your best answers.-0rc. Few instants or sorceries will be in this deck, since permanents synergize better with Amareth and Kodama of the East Tree. Qasali Pridemage again requires both Selesnya colors but offers an amazing smorgasbord of abilities. A good wholesome casual-midrange deck. Scry 2. You can: You're getting a handy two-for-one at low cost, and (unlike most removals), Command works fine even if your opponent isn't running enchantments. Red has the cheapest artifact removal, and also mass artifact removal. I know there is limited to no enchantment removal in Rakdos, but are there any alternatives? Similar Deck Space Auto-suggestions. So, why pay an extra mana? Due to Eldrazi Conscription and a few devoid enchantments, [[Ugin, the ineffable]] has been a great addition to answer enchantments. Scry 2. In one potent package, you're getting an impressive creature who boosts his allies before taking out a threat, making Pridemage an easy choice for my own green/white decks. Another two-cost instant, Aura Mutation destroys an enchantment, then lets you create a number of 1/1 saproling tokens equal to that card's mana cost. Sacrifice Aura of Silence: Destroy target artifact or enchantment. I’ll start by mentioning the creature hate that white has, since it’s a little conditional. You got the one Enchantment removal now though, so that's nice. While Command needs two specific colors, it compensates with instant speed and variety, letting you activate any two of its four effects. It seems too slow. Discussion. Tap her to destroy target artifact with CMC equal to mana in yer mana pool. Look kids, it's Naturalize on the list twice! TCGPlayer 59.25 - 66.22 . Ugin, the ineffable - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call. Destroy target artifact or enchantment. While it has no immediate effect, whenever a creature enters the battlefield under your control, Shards lets you destroy any artifact or enchantment! It’s in a color that traditionally has very strong removal and board disruption, but this card in particular takes the cake. Deckcycle Deckcycle Feature Queue. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Hanna also disincentivizes opponents from attempting to remove enchantments from a Hanna player, as any enchantments destroyed will likely return quite quickly. What white typically does at this level though, is remove artifacts and enchantments. You may cast it without paying its mana cost. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) artifact and enchantment hate Commander / EDH* kangaroojack786. By … Ratchet bomb - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call, Gate to Phyrexia - (G) (SF) (txt) (ER)[[cardname]] or [[cardname|SET]] to call. Cards such as [[pithing needle]] and [[humility]] can be crippling towards mono-black commanders. Green and white have plenty of removal, … Black doesn't get artifact removal. Those are fair stats for such inexpensive creatures, and it's nice that you can set them ahead of time. Other Versions. The Best Artifact and Enchantment Hate in Magic History. Not only does this let Æther handle indestructible permanents, but it also prevents graveyard recoveries, making it especially difficult for foes to salvage their lost tools. Scry 2. I know of hand destruction and I already run a playset of Duress in my main board and Slaughter Games in my side board. Path to Exile is one of the best removal spells in Modern. Destroy target artifact or enchantment. Jeremy casts spells in between his careers as a chemical analyst and campus manager. But it lets you choose between destroying an artifact, destroying an enchantment, or destroying one of each. Of course, there are fringe options like Dust to Dust or good ol' Disenchant, but the value offered by Kor Sanctifiers makes it the general go-to option. Felidar Cub/Kami of Ancient Law/Keening Apparition/Ronom Unicorn. Another favorite for just general white removal is [[Mangara of Corondor]]. Artifacts are significant because their colorless cost means they can go easily into any deck. CMC (Converted Mana Cost): 2. What are you best answers to, or removal of, artifacts in mono-black? That's Enlightened Tutor in a nutshell: the best in searching out those game-winning enchantments and artifacts, but not the best at stopping the ones your opponent has. 1) Swords to Plowshares. In addition to today's spells, feel free to examine some of Magic's best artifact removals (you'll see a few repeats, but many fresh entries), several of which also eliminate enchantments. You don't even need to cast the creatures for the ability (meaning tokens can trigger it), and since the effect says "may," you can decline to avoid destroying your own cards. One of the Commanders printed in Commander 2015 that utilize experience counters, Daxos the Returned provides its controller with an experience counter every time that player casts an enchantment.